Proposal Title
Session Type
Presentation
Start Date
7-7-2011 2:30 PM
Keywords
Games, simulations, game based learning, assessment, innovation
Primary Threads
Teaching and Learning Science
Abstract
This session discusses incorporating game-based learning into the secondary and post secondary classroom, focusing on the play as well as the challenges and barriers. Games and other rich media teaching assets have enormous potential in the high school, college and university area, but making them work in the classroom can be a huge challenge. Hardware, network security, curriculum, and available time can make it difficult to effectively use these assets.
Starting with a historical perspective on games and play, Dr. Jeremy Friedberg will look at current educational technology research emphasizing the evolution of science based games, and how advancements in game development allow students to explore biological environments like never before. Dr. Friedberg will draw on his years of teaching biology, and his experience developing high quality, content rich science games, to discuss how these recent advancements impact engagement, teaching practice, curriculum development and assessment.
This session will conclude with a look at game theory, future directions and practical strategies to help your students learn from their mistakes and build on their successes.
Immersive learning through educational gaming
This session discusses incorporating game-based learning into the secondary and post secondary classroom, focusing on the play as well as the challenges and barriers. Games and other rich media teaching assets have enormous potential in the high school, college and university area, but making them work in the classroom can be a huge challenge. Hardware, network security, curriculum, and available time can make it difficult to effectively use these assets.
Starting with a historical perspective on games and play, Dr. Jeremy Friedberg will look at current educational technology research emphasizing the evolution of science based games, and how advancements in game development allow students to explore biological environments like never before. Dr. Friedberg will draw on his years of teaching biology, and his experience developing high quality, content rich science games, to discuss how these recent advancements impact engagement, teaching practice, curriculum development and assessment.
This session will conclude with a look at game theory, future directions and practical strategies to help your students learn from their mistakes and build on their successes.