Faculty
Education
Supervisor Name
Dr. Immaculate Namukasa
Keywords
BIPOC Students, STEAM Education, Maker Education, Culturally Responsive Pedagogy, Culturally Relevant Pedagogy
Description
This research study was designed to focus on what factors can contribute to the successful integration of STEAM (Science, Technology, Engineering, Arts, Mathematics) education programs for BIPOC (Black, Indigenous, People of Colour) students within the community. The goal of this study is to determine which factors are contributing to the lack of engagement among BIPOC students in STEAM education and how educators can mitigate these factors. Recognizing students’ cultural experiences as a necessary part of learning can ultimately create learning spaces which are more effective. The STEAM camp curriculum was designed to incorporate student culture within the educational content. Students were encouraged to utilize their cultural experiences as a framework for creating and designing different physical and digital artifacts.
Acknowledgements
The Western Maker Ed Research Team: Dr. Immaculate Namukasa, Dr. Nedra Peter, Marja Bertrand, Beyza Sezer, Dr. Hiba Barek, Derek Tangredi.
Creative Commons License
This work is licensed under a Creative Commons Attribution-Noncommercial 4.0 License
Document Type
Poster
Included in
STEAM Maker Education Social Action Project
This research study was designed to focus on what factors can contribute to the successful integration of STEAM (Science, Technology, Engineering, Arts, Mathematics) education programs for BIPOC (Black, Indigenous, People of Colour) students within the community. The goal of this study is to determine which factors are contributing to the lack of engagement among BIPOC students in STEAM education and how educators can mitigate these factors. Recognizing students’ cultural experiences as a necessary part of learning can ultimately create learning spaces which are more effective. The STEAM camp curriculum was designed to incorporate student culture within the educational content. Students were encouraged to utilize their cultural experiences as a framework for creating and designing different physical and digital artifacts.