Faculty

Education

Supervisor Name

Dr. Immaculate Namukasa

Keywords

BIPOC Students, STEAM Education, Maker Education, Culturally Responsive Pedagogy, Culturally Relevant Pedagogy

Description

This research study was designed to focus on what factors can contribute to the successful integration of STEAM (Science, Technology, Engineering, Arts, Mathematics) education programs for BIPOC (Black, Indigenous, People of Colour) students within the community. The goal of this study is to determine which factors are contributing to the lack of engagement among BIPOC students in STEAM education and how educators can mitigate these factors. Recognizing students’ cultural experiences as a necessary part of learning can ultimately create learning spaces which are more effective. The STEAM camp curriculum was designed to incorporate student culture within the educational content. Students were encouraged to utilize their cultural experiences as a framework for creating and designing different physical and digital artifacts.

Acknowledgements

The Western Maker Ed Research Team: Dr. Immaculate Namukasa, Dr. Nedra Peter, Marja Bertrand, Beyza Sezer, Dr. Hiba Barek, Derek Tangredi.

Creative Commons License

Creative Commons Attribution-Noncommercial 4.0 License
This work is licensed under a Creative Commons Attribution-Noncommercial 4.0 License

Document Type

Poster

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STEAM Maker Education Social Action Project

This research study was designed to focus on what factors can contribute to the successful integration of STEAM (Science, Technology, Engineering, Arts, Mathematics) education programs for BIPOC (Black, Indigenous, People of Colour) students within the community. The goal of this study is to determine which factors are contributing to the lack of engagement among BIPOC students in STEAM education and how educators can mitigate these factors. Recognizing students’ cultural experiences as a necessary part of learning can ultimately create learning spaces which are more effective. The STEAM camp curriculum was designed to incorporate student culture within the educational content. Students were encouraged to utilize their cultural experiences as a framework for creating and designing different physical and digital artifacts.

 

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