Management and Organizational Studies Publications
Are game developers standing up for their rights?
Document Type
Article
Publication Date
1-9-2013
Journal
Gamasutra: The Art and Business of Making Games
Abstract
It is cool to work in the video game industry. You get paid work on games, right? This image of the video game industry as a cool, hip, fun place where you get to make cutting edge titles has some truth, but it also hides a dark side. The dark side sometimes shadows the light -- like when Erin Hoffman made her now famous post as ea_spouse. And it appeared again with the allegations of Rockstar Spouse, 38 Studios Spouse, the investigative journalism of Andrew McMillen about the making of L.A. Noire, the IGDA press release about KAOS Studios, through IGDA reports about quality of life, and through conference panels, blogs and forums. The dark side also emerges when you talk to individual game developers about their working conditions and the risks that they face. Developers say that they face challenges with sustained long working hours ("crunch"), unlimited and unpaid overtime, poor work-life balance, high incidence of musculoskeletal disorders and burnout, unacknowledged intellectual property rights, limited crediting standards, non-compete and non-disclosure agreements, and limited or unsupported training opportunities.