Management and Organizational Studies Publications
Document Type
Book Chapter
Publication Date
10-5-2018
First Page
105
URL with Digital Object Identifier
https://doi.org/10.1007/978-3-319-90539-6_7
Last Page
123
Abstract
This chapter seeks to identify whether there is a dominant, presupposed career pipeline to a career in game development and then looks for women and women’s experiences at each stage of that pipeline. It concludes that a dominant pipeline does exist and that this pathway both disadvantages women who attempt it and marginalizes other pathways. Along the way women deal with obstacles that can delegitimize their choices and experiences and/or make the assumed pathway inhospitable. This chapter relies on published literature as well as data from the 2014 and 2015 Developer Satisfaction Surveys (DSS) conducted by the International Game Developers Association (IGDA) in partnership with the authors.
Citation of this paper:
Weststar, J. & Legault, M.-J. (2018). Women's experiences on the path to a career in game development. In K. Gray, G. Voorhees & E. Vossen (Eds.), Feminism in Play (pp. 105-123). Palgrave MacMillan.
Included in
Business Administration, Management, and Operations Commons, Work, Economy and Organizations Commons
Notes
Link to Chapter abstract: https://link.springer.com/chapter/10.1007/978-3-319-90539-6_7