Management and Organizational Studies Publications
Document Type
Article
Publication Date
4-20-2015
Volume
18
Issue
10
Journal
Information, Communication and Society
First Page
1238
URL with Digital Object Identifier
https://doi.org/10.1080/1369118X.2015.1036094
Last Page
1252
Abstract
The video game industry has rapidly expanded over the last four decades; yet there is limited research about the workers who make video games. In examining these workers, this article responds to calls for renewed attention to the role of the occupation in understanding project-based workers in boundaryless careers. Specifically, this article uses secondary analysis of online sources to demonstrate that video game developers can be understood as a unique social group called an occupational community (OC). Once this classification has been made, the concept of OC can be used in future research to understand video game workers in terms of identity formation, competency development, career advancement and support, collective action, as well as adherence to and deviance from organizational and industry norms.
Included in
Business Administration, Management, and Operations Commons, Work, Economy and Organizations Commons
Notes
This is an Accepted Manuscript of an article published by Taylor & Francis Group in Information, Communication and Society on 20/04/2015, available online: http://www.tandfonline.com/10.1080/1369118X.2015.1036094.