Management and Organizational Studies Publications

Document Type

Working Paper

Publication Date

Fall 10-2010

Abstract

In this paper we question whether videogame developers face a representation gap due to the lack of unionization or whether their current means of action are appropriate and sufficient protections against employment risk. To answer this question we will first sketch the working conditions of videogame developers and then describe their individual and collective means of action to face employment challenges. We will then discuss the strengths and failings of these approaches vis a vis unionization and propose potential alternatives that would be a better fit than the traditional Wagnerian model of union representation.

Notes

Paper presented at the Challenges for Work and Workers in the Knowledge Economy Conference in Halifax, NS. October 29-31, 2010.

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