Management and Organizational Studies Publications
Document Type
Working Paper
Publication Date
Fall 10-2010
Abstract
In this paper we question whether videogame developers face a representation gap due to the lack of unionization or whether their current means of action are appropriate and sufficient protections against employment risk. To answer this question we will first sketch the working conditions of videogame developers and then describe their individual and collective means of action to face employment challenges. We will then discuss the strengths and failings of these approaches vis a vis unionization and propose potential alternatives that would be a better fit than the traditional Wagnerian model of union representation.
Included in
Business Administration, Management, and Operations Commons, Work, Economy and Organizations Commons
Notes
Paper presented at the Challenges for Work and Workers in the Knowledge Economy Conference in Halifax, NS. October 29-31, 2010.