Submissions from 2022
Video Game Collections in Academic Libraries: A Guide, Ann Allan
Biohacking Labs in Libraries, Awura-Adwoa Bonsu
Oppositions to Binary: Technopoly and Public Libraries, Darren Allan Crouse
A Brief Tour of Mapping Makerspaces, Tegan Emes and Adrienne Orr
Mobile Libraries: The Past, the Present, the Future, Leesha Ferreira
Proposal for Extended/Open Access/Smart Libraries across Middlesex County Libraries: Phase One, Ellen Freeman
Use of Library Space and Technology in Supporting Newcomers and Skilled Immigrants, Laura Galea
Public Libraries and the Implementation of The Onion Route (Tor), Ronique Gillis
Digital Literacy in Public Libraries, Clarese Greig
Kawartha Lakes Public Library Fabrication Studio, Jodi Harper
Join the Story: Bringing Interactive Fiction to the Public Library, Griffin Heaney
Negative Implications of Biohacking Laboratories in Public Libraries, Elizabeth Lindsay
Policy Document: Health Science Librarians Educational Resource to Assess Privacy Practices of Mental Health Apps, Emily Macleod
The Internet of Things (IoT) in Public Libraries, Kaeleigh MacPhail
Digital Literacy: Information about the role of libraries in digital literacy education, Meagan McNaney
Markham Public Library, Dhanak Ohri
Digital Accessibility Toolkit for Librarians, Michelle Parker
Extended Reality (XR) and Librarianship, Jessica Stacey
Manuscript Digitization, Jordan Tardif
Library Program: Assisting Elderly Patrons with Technology, Adam Tward
Google Classroom for Adult Literacy Services, Angie Yuen
Why Should I Care About Open Access, Hailey Zanth