Thesis Format
Monograph
Degree
Master of Science
Program
Computer Science
Collaborative Specialization
Artificial Intelligence
Supervisor
Mike Katchabaw
Abstract
The gaming industry has become one of the largest and most profitable industries today. According to market research, the industry revenues will pass $200 Billion and are expected to reach another $20 Billion in 2024. With the industry growing rapidly, players have become more demanding, expecting better content and quality. This means that game studios need new and innovative ways to make their games more enjoyable. One technique used to improve the player experience is DDA (Dynamic Difficulty Adjustment). It leverages the current player state to perform different adjustments during the game to tune the difficulty delivered to the player to be more in line with their expectations and capabilities. In this thesis, we will explore and test the ability to obtain the difficulty level in which a player should be placed initially, by using previous gaming information from platforms like Steam, combined with different machine learning (ML) algorithms and data analyses., In doing so, we can create a pre-assessment of the player as a way of improving DDA’s initial state and the overall gaming experience of players.
Summary for Lay Audience
With the gaming industry growing rapidly, players expect better content and quality. One technique that is being used to improve the player experience is Dynamic Difficulty Adjustment (DDA). DDA systems use the current player data (Health, Score, Damage, etc.) to adjust the difficulty level of the game, making it more in line with their expectations and capabilities. This thesis explores how machine learning (ML) algorithms and data analysis can be used to obtain the initial difficulty level that a player should be placed at, using previous gaming information from platforms like Steam. This pre-assessment can improve DDA's initial adjustment and the overall gaming experience of players.
Recommended Citation
Segistan Canizales, Rafael David, "IMPLEMENTATION OF A PRE-ASSESSMENT MODULE TO IMPROVE THE INITIAL PLAYER EXPERIENCE USING PREVIOUS GAMING INFORMATION" (2023). Electronic Thesis and Dissertation Repository. 9203.
https://ir.lib.uwo.ca/etd/9203
Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 License.