Thesis Format
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Degree
Doctor of Philosophy
Program
Computer Science
Supervisor
Dr. Michael Katchabaw
Abstract
From the point of view of skill levels, reflex speeds, hand-eye coordination, tolerance for frustration, and motivations, video game players may vary drastically. Auto dynamic difficulty (ADD) in video games refers to the technique of automatically adjusting different aspects of a video game in real time, based on the player’s ability and emergence factors in order to provide the optimal experience to users from such a large demography and increase replay value. In this thesis, we describe a collection of software design patterns for enabling auto dynamic difficulty in video games. We also discuss the benefits of a design pattern based approach in terms of software quality factors and process improvements based on our experience of applying it in three different video games. Additionally, we present a semi-automatic framework to assist in applying our design pattern based approach in video games. Finally, we conducted a preliminary user study where a Post-Degree Diploma student at the University of Western Ontario applied the design pattern based approach to create ADD in two arcade style games.
Recommended Citation
Chowdhury, Muhammad Iftekher, "A Software Design Pattern Based Approach to Auto Dynamic Difficulty in Video Games" (2014). Electronic Thesis and Dissertation Repository. 2522.
https://ir.lib.uwo.ca/etd/2522