Degree
Master of Science
Program
Computer Science
Supervisor
mike katchabaw
Abstract
The main focus of this thesis is to solve the believability problem in video game agents by integrating necessary psychological and sociological foundations by means of role based architecture. Our design agent also has the capability to reason and predict the decisions of other actors by using its own mental model. The agent has a separate mental model for every actor.
Recommended Citation
Dorgoly, Arvand, "An Architecture for Believable Socially Aware Agents" (2013). Electronic Thesis and Dissertation Repository. 1228.
https://ir.lib.uwo.ca/etd/1228
Included in
Artificial Intelligence and Robotics Commons, Other Computer Sciences Commons, Software Engineering Commons