Date of Award
Dr. John Mitchell
This study investigated whether undergraduate students who have high video gaming experience would have increased problem-solving abilities compared to those who have moderate or low to no gaming experience. The sample consisted of twenty-two undergraduate students at Brescia University College. Participants completed one online questionnaire which consisted of three problem-solving tasks, a Problem-Solving Inventory (PSI), a Motivation for Gaming Questionnaire (MOGQ), and gaming information questionnaire. The problem-solving tasks included numbers-based math problems, language-based anagram problems, and logic-based riddle problems. The results from a 3x3 ANOVA test found no statistically significant effect of video game experience on problem-solving skills. Though, there was some evidence of motivation influencing different problem-solving abilities. Results offer insight for how video games may facilitate online learning and motivation. Future research is needed to address problem-solving skills developed in video games and how these skills may be transferred to other areas of life, such as school or work.
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Atkinson, Tiffany M., "Interactive Media and Problem-Solving Skills" (2021). Brescia Psychology Undergraduate Honours Theses. 40.