Brescia Psychology Undergraduate Honours Theses
Date of Award
Spring 4-12-2021
Program
Psychology
Supervisor
Dr. John Mitchell
Abstract
This study investigated whether undergraduate students who have high video gaming experience would have increased problem-solving abilities compared to those who have moderate or low to no gaming experience. The sample consisted of twenty-two undergraduate students at Brescia University College. Participants completed one online questionnaire which consisted of three problem-solving tasks, a Problem-Solving Inventory (PSI), a Motivation for Gaming Questionnaire (MOGQ), and gaming information questionnaire. The problem-solving tasks included numbers-based math problems, language-based anagram problems, and logic-based riddle problems. The results from a 3x3 ANOVA test found no statistically significant effect of video game experience on problem-solving skills. Though, there was some evidence of motivation influencing different problem-solving abilities. Results offer insight for how video games may facilitate online learning and motivation. Future research is needed to address problem-solving skills developed in video games and how these skills may be transferred to other areas of life, such as school or work.
Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 License.
Recommended Citation
Atkinson, Tiffany M., "Interactive Media and Problem-Solving Skills" (2021). Brescia Psychology Undergraduate Honours Theses. 40.
https://ir.lib.uwo.ca/brescia_psych_uht/40