Developer Satisfaction Survey 2014 Employment Report
This report is a detailed presentation of a sub-set of the DSS 2014 survey questions that were geared to collect information about these working conditions. As a seemingly inescapable feature of the game industry, long working hours remain a primary issue. We therefore discuss working time first, followed by issues with compensation for working time and then move on to other features of game industry employment such as quality of life and benefits. As the data allows, the report also includes information about the features of the contemporary workplace and the industry job market as well as their evolution.