Developer Satisfaction Survey 2015 & 2016 Employment Report
This report continues the work of the IGDA in bench-marking employment conditions in the game industry. In particular, it updates the 2014 Employment Report from the Developer Satisfaction Survey (DSS) data by profiling the DSS data from 2015 and 2016, which was specifically geared to examine questions about employment conditions in the game industry. Like the 2014 report, this report includes data about key employment issues such as working time, compensation and benefits, and job security. However, new in the 2015 and 2016 DSS is a primary focus on understanding the employment conditions of game developers in different employment relationships. We present separate ‘employment profiles’ for developers who are: 1) in employee relationships (full- and part-time), 2) self-employed; and 3) working as freelancers or contractors. As the data allows, the report also includes information about the features of the contemporary workplace and industry job market and its evolution.
Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 License.