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Submissions from 2022

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Video Game Collections in Academic Libraries: A Guide, Ann Allan

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Biohacking Labs in Libraries, Awura-Adwoa Bonsu

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Oppositions to Binary: Technopoly and Public Libraries, Darren Allan Crouse

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A Brief Tour of Mapping Makerspaces, Tegan Emes and Adrienne Orr

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Mobile Libraries: The Past, the Present, the Future, Leesha Ferreira

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Proposal for Extended/Open Access/Smart Libraries across Middlesex County Libraries: Phase One, Ellen Freeman

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Use of Library Space and Technology in Supporting Newcomers and Skilled Immigrants, Laura Galea

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Public Libraries and the Implementation of The Onion Route (Tor), Ronique Gillis

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Digital Literacy in Public Libraries, Clarese Greig

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Kawartha Lakes Public Library Fabrication Studio, Jodi Harper

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Join the Story: Bringing Interactive Fiction to the Public Library, Griffin Heaney

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Negative Implications of Biohacking Laboratories in Public Libraries, Elizabeth Lindsay

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Policy Document: Health Science Librarians Educational Resource to Assess Privacy Practices of Mental Health Apps, Emily Macleod

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The Internet of Things (IoT) in Public Libraries, Kaeleigh MacPhail

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Digital Literacy: Information about the role of libraries in digital literacy education, Meagan McNaney

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Markham Public Library, Dhanak Ohri

Digital Accessibility Toolkit for Librarians, Michelle Parker

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Extended Reality (XR) and Librarianship, Jessica Stacey

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Manuscript Digitization, Jordan Tardif

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Library Program: Assisting Elderly Patrons with Technology, Adam Tward

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Google Classroom for Adult Literacy Services, Angie Yuen

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Why Should I Care About Open Access, Hailey Zanth