Event Title

Virtual Reality Simulator of Endoscopic Third Ventriculostomy: A Needs Assessment Survey

Start Date

5-10-2011 9:40 AM

End Date

5-10-2011 9:45 AM

Abstract

CONTEXT: Virtual reality (VR) simulation training, while rapidly growing in some surgical disciplines, has not yet been widely adopted in neurosurgery. With technological advances in neuroendoscopy, standard‐of‐care in treating obstructive hydrocephalus has become Endoscopic Third Ventriculostomy (ETV). This provides a unique avenue to introduce VR simulation‐based curricula to the neurosurgical training paradigm. To do this successfully, engagement and input from key stakeholders, including experts, regarding training needs is essential.

OBJECTIVES: To conduct a national training needs assessment to guide the development of a VR simulator and curriculum for ETV.

METHODS: An online survey of Canadian neuroendoscopists to determine the key elements required in the design of an educationally relevant VR simulator for ETV is underway. Through a series of questions regarding key procedural steps, common errors/pitfalls and relevant simulation modules, these experts will provide an assessment of the training needs in this area.

RESULTS: 23 of 60 participants have completed the survey to date. Interim analyses suggest significant interest in this VR platform. Responders cited identification of 3rd ventricular floor anatomy and selection of ventriculostomy site as the most important procedural steps for ETV. Improper instrument set‐up, cortical entry or trajectory and technically inadequate ventriculostomy were cited as the most relevant errors. In addition to standard ETV, excess bleeding, unsafe ETV and thickened ventricular floor modules were felt to be most beneficial to simulate.

CONCLUSIONS: The development of a this VR simulator and curriculum provides a unique opportunity to engage experts regarding the role of simulation in Canadian neurosurgical training. Interim results suggest that this needs‐driven process may be effective in informing key design elements necessary to construct an educationally relevant device and educational program.

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COinS
 
Oct 5th, 9:40 AM Oct 5th, 9:45 AM

Virtual Reality Simulator of Endoscopic Third Ventriculostomy: A Needs Assessment Survey

CONTEXT: Virtual reality (VR) simulation training, while rapidly growing in some surgical disciplines, has not yet been widely adopted in neurosurgery. With technological advances in neuroendoscopy, standard‐of‐care in treating obstructive hydrocephalus has become Endoscopic Third Ventriculostomy (ETV). This provides a unique avenue to introduce VR simulation‐based curricula to the neurosurgical training paradigm. To do this successfully, engagement and input from key stakeholders, including experts, regarding training needs is essential.

OBJECTIVES: To conduct a national training needs assessment to guide the development of a VR simulator and curriculum for ETV.

METHODS: An online survey of Canadian neuroendoscopists to determine the key elements required in the design of an educationally relevant VR simulator for ETV is underway. Through a series of questions regarding key procedural steps, common errors/pitfalls and relevant simulation modules, these experts will provide an assessment of the training needs in this area.

RESULTS: 23 of 60 participants have completed the survey to date. Interim analyses suggest significant interest in this VR platform. Responders cited identification of 3rd ventricular floor anatomy and selection of ventriculostomy site as the most important procedural steps for ETV. Improper instrument set‐up, cortical entry or trajectory and technically inadequate ventriculostomy were cited as the most relevant errors. In addition to standard ETV, excess bleeding, unsafe ETV and thickened ventricular floor modules were felt to be most beneficial to simulate.

CONCLUSIONS: The development of a this VR simulator and curriculum provides a unique opportunity to engage experts regarding the role of simulation in Canadian neurosurgical training. Interim results suggest that this needs‐driven process may be effective in informing key design elements necessary to construct an educationally relevant device and educational program.